![]() There are more than 20 species of creatures in the game, each with 3 subspecies and “boss variants”. Some of them attack in huge swarms, some almost exclusively try to hunt the player and some act as artillery support for the swarm. ![]() What can players expect from enemy variety in the game? Will players need to adapt different strategies to combat unique threats?Įach biome has a separate set of creatures that have different strengths and weaknesses. We’ve been working on these settings together with our community to make sure that the game is accessible to as many players as possible. For example, it’s possible to change the time between enemy attacks, their strength, the number of available resources and the amount of damage that is dealt to the player. On top of that we have a custom difficulty mode thanks to which players can adjust the difficulty the way they like it. The Riftbreaker has a number of predefined difficulty levels for a wide range of player skill. What can you tell us about the difficulty curve in The Riftbreaker? Questions about accessibility and challenge often come up where games with an emphasis on survival mechanics are concerned, so what’s The Riftbreaker’s approach in this area? These events can have both positive and negative effects that bring additional flavor and a bit of unpredictability to the game. Aside from general weather properties each biome has a range of unique weather events like acid rain, dust storms, earthquakes, blue hailstorms and others. Weather conditions are different in each biome and they affect the effectiveness of renewable energy sources like solar panels are much more effective on the desert, and much less in the smoke covered magma biome. ![]() On top of that we have a custom difficulty mode thanks to which players can adjust the difficulty the way they like it."Ĭan you talk to us about how different weather conditions across different biomes will play into the gameplay? Will weather be a dynamic element that interacts with other systems, or is it a more scripted affair meant to set specific sections of the game apart? " The Riftbreaker has a number of predefined difficulty levels for a wide range of player skill. You can read our interview with producer and designer Paweł Lekki below. Recently, we had the chance to reach out to The Riftbreaker’s developers with questions about all of that and more. With so much going on in the game, it follows that those looking forward to the game have more than a few questions about how it’s all going to function and how it’s all going to come together. Combining survival, base-building, frantic combat in a mech suit, and action RPG elements, all of it wrapped up in a sci-fi story on an alien planet, EXOR Studios’ upcoming The Riftbreaker is certainly looking like an intriguing prospect.
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